1F2P loopTrainBuild power around the fighters that carry the next route.
2F2P loopOpenUse star or gacha openings during focused roll sessions.
3F2P loopReplaceSwap fighters, pets, avatar support, or equip slots only when they improve the next move.
4F2P loopPushMove worlds when the next area improves reward flow more than overfarming the old one.
5F2P loopQueueUse gamemodes and dungeon attempts after the retry reason is clear.
Luck and Ultra LuckRoll qualityConsider luck passes when the current route is built around fighter or star openings.
Fast Hatch and Fast Gacha RollOpening speedConsider speed passes when opening time is the bottleneck during focused roll sessions.
+1 Gacha Open and +2 Star OpenMore openingsConsider extra opening passes when the session is already about rolls, not world movement.
+2 Pet EquipSupport slotsConsider pet slots when support is holding back farming, pushing, or dungeon prep.
+1 Sword Equip and +1 Shadow EquipEquip pressureConsider equip slots when the current setup has a clear slot bottleneck.
2X Damage, 2x Power, 2x Yen, More DropsRoute outputConsider output passes by the route problem: damage, power, yen flow, or drop pressure.
Route mistakes to avoid
Do not spend every boost without naming the target route first.
Do not overfarm an old world when the next world can improve fighter or reward flow.
Do not rank passes by price alone. Tie each pass to the route bottleneck it fixes.
Open official Roblox game