Score Dash

Grab yellow points, double green streaks, dodge red tiles.

90s
Score 0Combo x1Lives 3

RobloxHub game site library

Save every live guide hub in one place.

43 live hubs
43game sites online33newer hubs7play styles

Strategy / Tycoon

Survival / Adventure

Clickers / Simulators

Route lab watchlist

Games we would only build with a real player tool.

24 watched games
Serve Timing PlannerVolleyball Legends

Players need to decide whether the next point should use a power serve, bump serve, spike timing, set and block role, dive save, pickup habit, ranked push, or Yen route.

Tool idea
A serve timing planner that turns 6v6 point starts, serve power, bump safety, midair spikes, set and block jobs, dive saves, ranked pressure, and Yen goals into one next court route.
Next move
Open the planner first, then choose whether the next match should stabilize serve timing, use bump serves for safety, focus one court role, save dives for real escapes, or enter ranked after pickup habits are clean.
Garden Defense PlannerPlants & Brainrots

Players need to decide whether the next session should buy seeds, place a cleaner plant lane, let plants fight brainrots for money, reinvest income, buy stronger plants, or flex after the garden loop works.

Tool idea
A garden defense planner that turns seed buying, plant lanes, brainrot fights, money income, epic plant timing, and flex goals into one next garden route.
Next move
Open the planner first, then choose whether the next session should start with one seed lane, strengthen the weak defense lane, wait for brainrot money, or buy the stronger plant that fixes the current blocker.
Fishing Charge PlannerFish It!

Players need to decide whether the next session should improve charge timing, click faster during the catch, sail to one island with friends, chase weather targets, open pet eggs, or use trading upgrades.

Tool idea
A fishing charge planner that turns cast charge, fast catch clicks, island routing, friend sailing, fish variations, Aurora Borealis weather, pet eggs, and trading upgrades into one next fishing route.
Next move
Open the planner first, then choose whether the next session should practice charge control, repeat one island route, chase weather and secrets, collect variations, or spend a break on pet eggs and trading upgrades.
Seed Restock PlannerGrow a Garden 2

Players need to decide whether the next session should buy seeds, wait for a restock, plant cleaner plots, harvest and sell for sheckles, push guild rewards, prepare for night stealing, or leave crops growing offline.

Tool idea
A seed restock planner that turns shop timing, seed buying, planting windows, harvest selling, guild rewards, night stealing, and offline growth into one next farm route.
Next move
Open the planner first, then choose whether the next session should buy seeds now, hold sheckles for restock, plant a clean block, sell mature crops, route guild output, or set up offline growth.
Pack Income PlannerSpin a Soccer Card

Players need to decide whether the next session should buy packs, unpack in batches, place income cards, fix inventory pressure, chase mutation luck, collect idle cash, or choose pass value.

Tool idea
A pack income planner that turns pack tier, unpack rhythm, plot placement, idle cash, inventory pressure, mutation luck, tournaments, and pass fit into one next money route.
Next move
Open the planner first, then choose whether the next session should buy a safer pack, place current cards, fix inventory, collect cash, chase mutations, or use a pass for the real bottleneck.
Squad Upgrade PlannerBuild A Soccer Squad

Players need to decide whether the next session should spend rolls, hold rerolls, use refreshes, repair chemistry, balance formation, choose captain value, chase Breakout rewards, or push Limitbreaker cards.

Tool idea
A squad upgrade planner that turns rolls, rerolls, refreshes, formation balance, chemistry repair, captain choice, Breakout rewards, Limitbreaker cards, and pass fit into one next upgrade call.
Next move
Open the planner first, then choose whether the next session should fix the weakest slot, repair chemistry, hold rerolls, refresh for a target, choose a captain route, or chase higher-ceiling cards.
Cleanup Route PlannerClean the Squishies

Players need to decide whether the next run should fix pickup lanes, drop control, magic ability timing, inventory space, Robot Vacuum value, 2x Squishies value, or friend lane splits.

Tool idea
A cleanup route planner that turns shop lanes, pickup order, placement timing, magic ability, upgrades, leaderboard pace, friend roles, and pass fit into one next run call.
Next move
Open the planner first, then choose whether the next session should clean one lane, stage drops, save magic ability for clusters, upgrade carry space, use Robot Vacuum, or split lanes with friends.
Blend Spot PlannerPaint Or Seek

Players need to decide whether the next round should focus on wall color, floor color, object cover, stillness, seeker sweep routes, caught-player pivots, or pass value.

Tool idea
A blend spot planner that turns hider color match, wall and floor surfaces, object cover, seeker sweep paths, caught pivots, and pass fit into one next round call.
Next move
Open the planner first, then choose whether the next round should paint for one surface, freeze sooner, clear corners as seeker, pivot after getting caught, or use a pass for tempo.
ASMR Scene PlannerMukbang Game [Testing]

Players need to decide whether the next session should be solo ASMR, a collab table, an apartment blog, a camera setup, a chair fix, a food theme, or a private room plan.

Tool idea
An ASMR scene planner that turns camera control, chair setup, food themes, collab roles, apartments, private rooms, and boost passes into one next scene call.
Next move
Open the planner first, then choose whether the next session should fix framing, adjust seats, set a food theme, move to a private room, host a collab, or repeat for bites and cash.
Camp Role Planner99 Nights in the Forest

Players need to decide whether the next run should improve camp setup, fire routine, crafting priority, team jobs, rescue routes, day pushes, or Decorator Pass value.

Tool idea
A camp role planner that turns camp setup, night defense, crafting, team roles, rescue routes, day pushes, and Decorator Pass fit into one next run call.
Next move
Open the planner first, then choose whether the next session should assign team jobs, protect the fire routine, craft for the next blocker, run a rescue route, or keep the camp easier to read.
Layout Bottleneck PlannerRun a Restaurant!

Players need to decide whether the next upgrade should fix table pathing, kitchen flow, staff jobs, recipe supply, farm and animal support, offline money, or pass value.

Tool idea
A layout bottleneck planner that turns restaurant traffic, cooking routes, staff hiring, recipes, crops, animals, offline income, and pass fit into one next upgrade call.
Next move
Open the planner first, then choose whether the next session should move the layout, clean up kitchen flow, hire for a specific job, stabilize recipes, support supply, or solve a pass bottleneck.
Shift Triage BoardAnimal Hospital (Anomaly)

Players need to know whether the next failed night shift came from missed patient behavior, bad room order, monster pressure, weak class and item planning, public lobby chaos, or sanity collapse.

Tool idea
A shift triage board that turns patient reads, room route, monster response, class and item value, and sanity routine into one next shift plan.
Next move
Open the triage board first, then choose whether the next shift should slow patient reads, tighten room order, prepare monster response, change class and item jobs, or simplify public lobby calls.
Current Version Route SplitterHaze Seas

Players need to separate current Haze Seas advice from older Haze Piece advice, then choose whether the next session is fruit timing, Haki, sea progress, boss drops, travel, or pass value.

Tool idea
A current-version route splitter that turns fruit windows, Haki direction, sea milestones, boss farming, and pass fit into one clean next route.
Next move
Open the route splitter first, then choose whether the next session should follow the fruit timer, train toward Haki, push a sea milestone, farm bosses, or solve a pass bottleneck.
Bid ceiling consoleStorage Hunters Open World

Players need to decide when to stop bidding, what to load first, whether to sell, grade, hold, or clear shop pressure, and which pass solves the current profit bottleneck.

Tool idea
A bid ceiling console that turns auctions, vehicle load, shop space, mutations, safes, quests, and pass fit into one next profit route.
Next move
Open the bid console first, then choose whether the next run should set a bid stop, prioritize loading, fix shop pressure, route mutation finds, or solve a pass bottleneck.
F2P route consoleAnime Astral Simulator

Players need to decide whether the next session should spend boosts, push worlds, train fighters, replace pets or avatar support, prepare for dungeon attempts, or pick a pass by bottleneck.

Tool idea
A F2P route console that turns fighter training, world pushing, reward gamemodes, dungeon prep, and pass value into one next move.
Next move
Open the route console first, then choose whether to use boosts, train the fighter core, push worlds, prepare dungeon retries, or solve a pass bottleneck.
Team builderEvomon

Players need to decide whether the next session should catch team coverage, train battle skills, hunt Shiny and Sparkle Evomons, prepare for dungeons, or choose a pass by bottleneck.

Tool idea
A team coverage builder that turns Evomon catching, training, battling, exploration, and dungeon prep into one next route.
Next move
Open the team builder first, then choose whether to fill a team job, train core members, split out rare hunting, prepare for dungeons, or solve a pass bottleneck.
Checkpoint plannerSecure the Airport

Players need to decide whether the next failed run is caused by scan flow, luggage searches, document checks, cash upgrades, class direction, threat response, boss pressure, or final-save prep.

Tool idea
A checkpoint flow planner that turns the current airport bottleneck into one next move before the player starts another queue.
Next move
Open the checkpoint planner first, then choose whether to stabilize the line, separate luggage and documents, spend cash, pick a role, or prepare for threat pressure.
Next run plannerDrain the Lake

Players need to decide whether the next run should fix bucket flow, farm tokens, spend Skill Tree upgrades, push deeper, recover the phone, chase badges, or grind chests.

Tool idea
A next-run planner that turns the visible bottleneck into one route target before the player starts another lake run.
Next move
Open the next run planner first, then choose whether to stabilize the bucket loop, fund upgrades, push depth, or split into a phone, badge, or chest route.
Taming plannerCatch And Tame

Players need to choose whether the next session should fix lasso speed, pen space, food and luck, island progress, rare targets, combine attempts, or pass bottlenecks.

Tool idea
A taming route planner that turns the current bottleneck into one next move without claiming secret animal odds or copying a generic tier list.
Next move
Open the taming planner first, then choose whether to upgrade lasso, save food, clear pen space, push island progress, or plan a combine run.
Truck pickerSouthern Mudding

Players need to choose between pickup trucks, semi trucks, trailers, mud bog runs, hauling, boating, group play, and customization before starting a session.

Tool idea
A truck and route picker that turns the current run goal into the next setup move without pretending every vehicle is for the same job.
Next move
Open the truck picker first, then choose whether the session is mud, towing, hauling, cruising, or map exploration.
Route lab pickSurvive Zombie Arena

Players are trying to choose a class, spend credits well, and avoid buying weapons that get replaced too quickly.

Tool idea
A weapon-slot route planner with solo, team, credits, and high-wave filters.
Next move
Watch first. This only deserves a full hub if the first screen helps faster than another codes page.
Route lab pickMonobombo

Teams need a fast way to coordinate blind, deaf, and mute role callouts without reading a long guide mid-round.

Tool idea
A role communication board with short callouts, task flow, and round-saving phrases.
Next move
Open the callout lab first. Use it to set roles before the round starts.
Route lab pickMy Dino Park

Park builders want to know when eggs, visitors, cash upgrades, hatch speed, and luck perks actually matter.

Tool idea
A park upgrade planner for eggs, visitor income, hatch pace, and early cash spending.
Next move
Open the first-session lab before copying another code list.
Route helper+1 Speed Death RNG

Players need a practical route for speed training, luck upgrades, pet equip slots, inventory, and treadmill choices.

Tool idea
A death-wall route helper that compares train, hatch, upgrade luck, expand pets, or push the next wall.
Next move
Open the route helper first, then choose whether the next session is speed training, luck support, pets, inventory, or a wall push.

New and heating up

Daily Roblox game picks.

Fresh routes